Wardens of Hercynia

1.  General Information 

1.1 Origin and Founding 

The Wardens of Hercynia are a small, loyalist Space Marine Chapter, descended from the Dark Angels' gene seed of Lion El'Jonson. Founded in secrecy during the 2nd Founding seven years after the Horus Heresy from a small group of Dark Angels stationed on Hercynia, which was once a moon orbiting the now-destroyed world of Caliban. Their founding was kept a secret from the rest of the Imperium for a long time, as the Dark Angels were still traumatised by Luther’s betrayal. The Wardens were created as the guardians of a last place of refuge for loyal Astartes, should the Dark Angels completely fall to chaos. 

1.2 Homeworld of Hercynia

Originally located in the Segmentum Obscurus, Hercynia and its small garrison of Dark Angels was hurled away following the destruction and resulting explosion of Caliban. Only the gravitational pull of the planet Galthrog stabilized Hercynia's trajectory, providing a new and stable orbit. This places Hercynia permanently north of the Cicatrix Maledictum in the Imperium Nihilus, keeping it in a constant defensive position.

Hercynia is a rugged, forested moon with vast, dense woodlands, towering mountain ranges, and soft green valleys. The moon's diverse terrain and strong seasonal weather changes have forged the Wardens into resilient and disciplined warriors. The ancient rainforests of Hercynia are said to be haunted by the spirits of fallen heroes, from whom the Wardens believe they draw strength. There are theories that Hercynia was once a small Aeldari Exodite world, which would explain the presence of spirits. After the Aeldari’s disappearance, the world spirit nearly faded away, only remnants remaining. However, the largely respectful attitude of Hercynia's human inhabitants towards their natural surroundings has made the remaining world spirit somewhat sympathetic towards them. The spirit relies on shrines as sites of spirituality and worship, as it would otherwise fade away completely. 

Apart from a dozen or so cities, Hercynia lacks dense population centres. Most of the approximately 500’000’000 inhabitants live in smaller settlements scattered across the surface of the planet. These settlements are economically connected, though travel is time-intensive due to the terrain and s dangerous due to the hostile fauna. Predators such as the Hercynian Smilodon, a distant and smaller relative of the Caliban Lion, pose a significant threat to travellers in forests and open fields. However, the moon is not as dangerous as Caliban was before the Lion cleansed it.

 

 

Economically, Hercynia is largely self-sufficient. Due to its small size and limited resources, the Hercynians have developed an economy focused on repairing, modifying, and improving existing goods and technologies rather than producing new ones. The main communication links are based on psychic mycelium that has grown throughout Hercynia and it is linked to cogitators, enabling flawless communication between settlements. This mycelium is also connected to the world spirit and thus the distinction between normal communication and communion with the spirits is blurred.

Due to the seclusion of Hercynia, the Wardens have made quite frequent use of rogue traders, as this is the only method of access to goods and resources off planet. Although the rogue traders are treated with suspicion, their service is deemed necessary. Keeping to contracts and swift payment are part of the arrangement as are thorough inspections, aloofness and general refusal to share any information with the traders.

1.3   General Character of the Wardens

Due to the secrecy that surrounds their founding, the Wardens of Hercynia are known for their isolationist tendencies. They rarely venture far from their home, preferring to defend their immediate system and their sacred forests of Hercynia. While they cooperate with other Space Marine chapters if the situation demands it, they generally keep to themselves, focusing on their own missions and maintaining their unique traditions. The Wardens’ character is largely defined by stoicism, humility, sense of duty, but they may also appear cold, unwelcoming and suspicious to outsiders. Due to their limited numbers, Wardens try to avoid unnecessary casualties on their side and prefer a more cautious and planned approach to combat. However, if presented with an opportunity to defeat a foe, they execute strategies and tactics without hesitation and brutal efficiency. 

The Wardens’ compliance with the Codes Astartes is a limited one. Although they see the need for the Codex as far as other, larger and more prominent chapters are concerned, they regard it as largely unnecessary for them and they interpret the guidelines very loosely. And as they are presently in the Imperium Nihilus, Guilliman’s will can only be enforced so much. 

1.4 Chapter Structure

The Wardens of Hercynia are a smaller chapter, usually numbering between 400-450 Astartes. Despite their limited numbers, they are a highly effective defensive force and renowned for their discipline and tactical prowess. The chapter is divided into five companies, each specializing in different aspects of warfare.

Artos Company 

First Company - the Bears

Artos is the heavy Terminator company, excelling in offensive, close-quarter combat with swords, shields, and heavy guns. Their armour is based on the Heresy-era Tartaros Terminator armor, though it has been heavily modified and improved over the years and is called the Scrios Pattern Terminator Armour, Artos Company is the only company that also includes Dreadnoughts. The current captain is Arnos of Solthum and they are designated with a number ‘1’ on their pauldron. 



Artos is the heavy Terminator company, excelling in offensive, close-quarter combat with swords, shields, and heavy guns. Their armour is based on the Heresy-era Tartaros Terminator armor, though it has been heavily modified and improved over the years and is called the Scrios Pattern Terminator Armour, Artos Company is the only company that also includes Dreadnoughts. The current captain is Arnos of Solthum and they are designated with a number ‘1’ on their pauldron. 




 

Artos is the heavy Terminator company, excelling in offensive, close-quarter combat with swords, shields, and heavy guns. Their armour is based on the Heresy-era Tartaros Terminator armor, though it has been heavily modified and improved over the years and is called the Scrios Pattern Terminator Armour, Artos Company is the only company that also includes Dreadnoughts. The current captain is Arnos of Solthum and they are designated with a number ‘1’ on their pauldron. 

Artos is the heavy Terminator company, excelling in offensive, close-quarter combat with swords, shields, and heavy guns. Their armour is based on the Heresy-era Tartaros Terminator armor, though it has been heavily modified and improved over the years and is called the Scrios Pattern Terminator Armour, Artos Company is the only company that also includes Dreadnoughts. The current captain is Arnos of Solthum and they are designated with a number ‘1’ on their pauldron. 

Artos is the heavy Terminator company, excelling in offensive, close-quarter combat with swords, shields, and heavy guns. Their armour is based on the Heresy-era Tartaros Terminator armor, though it has been heavily modified and improved over the years and is called the Scrios Pattern Terminator Armour, Artos Company is the only company that also includes Dreadnoughts. The current captain is Arnos of Solthum and they are designated with a number ‘1’ on their pauldron. 




Torcos Company 

Second Company - the Boars

Torcos is the heavy infantry company of Astartes, specializing in defense with shields and polearms, but also Bolters and Bolt Pistols. They use a variant of the Mk III power armour, known as the Hercynia Pattern Power Armour. The defensive positions they occupy are nearly impossible to breach. Torcos forms the backbone and is the largest company of the Wardens. The current captain is Adrianos of Torgenn, who also serves as 'Toiseach' (the First) and they bear the number ‘2’. 




Torcos is the heavy infantry company of Astartes, specializing in defense with shields and polearms, but also Bolters and Bolt Pistols. They use a variant of the Mk III power armour, known as the Hercynia Pattern Power Armour. The defensive positions they occupy are nearly impossible to breach. Torcos forms the backbone and is the largest company of the Wardens. The current captain is Adrianos of Torgenn, who also serves as 'Toiseach' (the First) and they bear the number ‘2’. 




Torcos is the heavy infantry company of Astartes, specializing in defense with shields and polearms, but also Bolters and Bolt Pistols. They use a variant of the Mk III power armour, known as the Hercynia Pattern Power Armour. The defensive positions they occupy are nearly impossible to breach. Torcos forms the backbone and is the largest company of the Wardens. The current captain is Adrianos of Torgenn, who also serves as 'Toiseach' (the First) and they bear the number ‘2’. 

Torcos is the heavy infantry company of Astartes, specializing in defense with shields and polearms, but also Bolters and Bolt Pistols. They use a variant of the Mk III power armour, known as the Hercynia Pattern Power Armour. The defensive positions they occupy are nearly impossible to breach. Torcos forms the backbone and is the largest company of the Wardens. The current captain is Adrianos of Torgenn, who also serves as 'Toiseach' (the First) and they bear the number ‘2’. 




Torcos is the heavy infantry company of Astartes, specializing in defense with shields and polearms, but also Bolters and Bolt Pistols. They use a variant of the Mk III power armour, known as the Hercynia Pattern Power Armour. The defensive positions they occupy are nearly impossible to breach. Torcos forms the backbone and is the largest company of the Wardens. The current captain is Adrianos of Torgenn, who also serves as 'Toiseach' (the First) and they bear the number ‘2’. 




Eracos Company 

Third Company - the Eagles

The primary task of Eracos Company is reconnaissance, relaying vital battlefield information and situational awareness to command posts and field groups. They consist of small, independent units well-trained in survival, camouflage and communication. They can infiltrate and exfiltrate enemy lines, remain undetected, and survive. Due to the need for stealth, the cumbersome Hercynia armour is unsuitable, so the Forge Masters of Thunos developed the Ciunas Pattern Armour. This armour allows effective camouflage and includes numerous optical, infrared, and radar sensors to scan the environment. It also enables the safe transfer of heavily encrypted information over hundreds of kilometres via the mycelium, though it offers only limited protection against direct fire. The current captain is Victros of Iolair and can be recognized by their number ‘3’ on their armour. 

The primary task of Eracos Company is reconnaissance, relaying vital battlefield information and situational awareness to command posts and field groups. They consist of small, independent units well-trained in survival, camouflage and communication. They can infiltrate and exfiltrate enemy lines, remain undetected, and survive. Due to the need for stealth, the cumbersome Hercynia armour is unsuitable, so the Forge Masters of Thunos developed the Ciunas Pattern Armour. This armour allows effective camouflage and includes numerous optical, infrared, and radar sensors to scan the environment. It also enables the safe transfer of heavily encrypted information over hundreds of kilometres via the mycelium, though it offers only limited protection against direct fire. The current captain is Victros of Iolair and can be recognized by their number ‘3’ on their armour. 

The primary task of Eracos Company is reconnaissance, relaying vital battlefield information and situational awareness to command posts and field groups. They consist of small, independent units well-trained in survival, camouflage and communication. They can infiltrate and exfiltrate enemy lines, remain undetected, and survive. Due to the need for stealth, the cumbersome Hercynia armour is unsuitable, so the Forge Masters of Thunos developed the Ciunas Pattern Armour. This armour allows effective camouflage and includes numerous optical, infrared, and radar sensors to scan the environment. It also enables the safe transfer of heavily encrypted information over hundreds of kilometres via the mycelium, though it offers only limited protection against direct fire. The current captain is Victros of Iolair and can be recognized by their number ‘3’ on their armour. 

The primary task of Eracos Company is reconnaissance, relaying vital battlefield information and situational awareness to command posts and field groups. They consist of small, independent units well-trained in survival, camouflage and communication. They can infiltrate and exfiltrate enemy lines, remain undetected, and survive. Due to the need for stealth, the cumbersome Hercynia armour is unsuitable, so the Forge Masters of Thunos developed the Ciunas Pattern Armour. This armour allows effective camouflage and includes numerous optical, infrared, and radar sensors to scan the environment. It also enables the safe transfer of heavily encrypted information over hundreds of kilometres via the mycelium, though it offers only limited protection against direct fire. The current captain is Victros of Iolair and can be recognized by their number ‘3’ on their armour. 

The primary task of Eracos Company is reconnaissance, relaying vital battlefield information and situational awareness to command posts and field groups. They consist of small, independent units well-trained in survival, camouflage and communication. They can infiltrate and exfiltrate enemy lines, remain undetected, and survive. Due to the need for stealth, the cumbersome Hercynia armour is unsuitable, so the Forge Masters of Thunos developed the Ciunas Pattern Armour. This armour allows effective camouflage and includes numerous optical, infrared, and radar sensors to scan the environment. It also enables the safe transfer of heavily encrypted information over hundreds of kilometres via the mycelium, though it offers only limited protection against direct fire. The current captain is Victros of Iolair and can be recognized by their number ‘3’ on their armour. 

Neidyr Company 

Fourth Company - the Serpents 

 

Neidyr is the smallest company, organized into small, highly effective marksman teams of usually three Astartes, who are also clad in Ciunas Pattern Armour. Their long-range shooting capabilities hit the enemy swiftly and hard, targeting leadership figures, crippling communications and supplies, and devastating morale. The current captain is Ullanos of Nathair and their designation is ‘4’. 

 

Neidyr is the smallest company, organized into small, highly effective marksman teams of usually three Astartes, who are also clad in Ciunas Pattern Armour. Their long-range shooting capabilities hit the enemy swiftly and hard, targeting leadership figures, crippling communications and supplies, and devastating morale. The current captain is Ullanos of Nathair and their designation is ‘4’. 

 

Neidyr is the smallest company, organized into small, highly effective marksman teams of usually three Astartes, who are also clad in Ciunas Pattern Armour. Their long-range shooting capabilities hit the enemy swiftly and hard, targeting leadership figures, crippling communications and supplies, and devastating morale. The current captain is Ullanos of Nathair and their designation is ‘4’. 

 

Neidyr is the smallest company, organized into small, highly effective marksman teams of usually three Astartes, who are also clad in Ciunas Pattern Armour. Their long-range shooting capabilities hit the enemy swiftly and hard, targeting leadership figures, crippling communications and supplies, and devastating morale. The current captain is Ullanos of Nathair and their designation is ‘4’. 

Ekos Company 

Fifth Company - the Mounts 

 

Ekos' primary role is to support the other companies in transport (except for Artos, who use Terminator teleportation), reinforcement, and supply logistics. The Ekos Astartes are experts in logistics, securing important tactical and logistical points, and holding them. Additionally, they are trained in field repairs and mainly rely on older, but modified Land Raider Proteus tanks. They are also equipped with the Hercynia Pattern Power Armour and are the only company with dedicated EolasTech Marines assigned to them. The current captain is Guairneán of Turtach and their number is ‘5’.  

 

Ekos' primary role is to support the other companies in transport (except for Artos, who use Terminator teleportation), reinforcement, and supply logistics. The Ekos Astartes are experts in logistics, securing important tactical and logistical points, and holding them. Additionally, they are trained in field repairs and mainly rely on older, but modified Land Raider Proteus tanks. They are also equipped with the Hercynia Pattern Power Armour and are the only company with dedicated EolasTech Marines assigned to them. The current captain is Guairneán of Turtach and their number is ‘5’.  

 

Ekos' primary role is to support the other companies in transport (except for Artos, who use Terminator teleportation), reinforcement, and supply logistics. The Ekos Astartes are experts in logistics, securing important tactical and logistical points, and holding them. Additionally, they are trained in field repairs and mainly rely on older, but modified Land Raider Proteus tanks. They are also equipped with the Hercynia Pattern Power Armour and are the only company with dedicated EolasTech Marines assigned to them. The current captain is Guairneán of Turtach and their number is ‘5’.  

 

Ekos' primary role is to support the other companies in transport (except for Artos, who use Terminator teleportation), reinforcement, and supply logistics. The Ekos Astartes are experts in logistics, securing important tactical and logistical points, and holding them. Additionally, they are trained in field repairs and mainly rely on older, but modified Land Raider Proteus tanks. They are also equipped with the Hercynia Pattern Power Armour and are the only company with dedicated EolasTech Marines assigned to them. The current captain is Guairneán of Turtach and their number is ‘5’.  

 

Ekos' primary role is to support the other companies in transport (except for Artos, who use Terminator teleportation), reinforcement, and supply logistics. The Ekos Astartes are experts in logistics, securing important tactical and logistical points, and holding them. Additionally, they are trained in field repairs and mainly rely on older, but modified Land Raider Proteus tanks. They are also equipped with the Hercynia Pattern Power Armour and are the only company with dedicated EolasTech Marines assigned to them. The current captain is Guairneán of Turtach and their number is ‘5’.  

 

Ekos' primary role is to support the other companies in transport (except for Artos, who use Terminator teleportation), reinforcement, and supply logistics. The Ekos Astartes are experts in logistics, securing important tactical and logistical points, and holding them. Additionally, they are trained in field repairs and mainly rely on older, but modified Land Raider Proteus tanks. They are also equipped with the Hercynia Pattern Power Armour and are the only company with dedicated EolasTech Marines assigned to them. The current captain is Guairneán of Turtach and their number is ‘5’.  

The military leadership of the chapter rests on the five captains of each company and the Mistress of the Forge, who form the Cruinn. This council serves as the de facto governing body for all of Hercynia. Every fifty years, the Cruinn declares a Toiseach, a first among equals, who leads council matters and holds a highly revered representational role. Although the Toiseach's words carry significant authority, the Cruinn's decisions are always based on an anonymous vote. Even if a member does not support a decision, he must honour it and act accordingly. If a member dies or steps down, the company holds a ritualistic competition to determine a new captain from their ranks, who then automatically becomes a member of the Cruinn. These rituals include druidic rituals, quests, such as hunting specific beasts and retrieving artefacts from heavily guarded places, one-on-one duels to test their martial prowess and group combat to test their leadership abilities. Serious injuries and even death among the Astartes who contest in these trials are quite common. 

Within each company, the individual squads are made up of 3-10 Astartes. The squads, or Fioreann, do not bear a number or symbol but are referred to by the names of their Squad Commander, the Ceannaire. In order to become a Ceannaire, a warrior must prove his value in battle and serve as an inspiration for his fellow Astartes. Contestants for an empty position of a Ceannaire can only be nominated by the captain and are then voted for by the Fioreann they will command. These flat hierarchies and rank seniority based on deeds and trust help each squad to become an effective fighting force and act independently. The captain, however, still unquestionably retains the overall command of his company.

Furthermore, each company’s captain has a Draidheach as their right hand, who serves as the spiritual leader of the company and who is responsible for the morale, the observation of the ancient rituals and the communing with the spirits of the warriors. 

As the Wardens do not have battle barges or other spaceships, they are dependent on other Chapters or the Navis Imperialis when travelling and fighting in other systems, which further reinforces their belief to mainly stay on Hercynia and its surrounding system. 

The Wardens also employ Apothecary Marines, the Cogas, to care for their wounded and dead on the battlefield and Eolas Tech Marines, who, in conjunction with the Adeptus Mechanicus, are in charge of the armouries, maintenance and repair of vehicles and dreadnoughts. 

1.5 Combat Doctrine and Armament

The Wardens of Hercynia primarily employ defensive strategies and tactics. They are masters of fortification and terrain utilization, often turning the dense forests, rugged mountains, and valleys of Hercynia into formidable defensive positions. Their disciplined formations and strategic use of natural barriers make them exceptionally difficult to dislodge once they have taken a position.

Due to the Great Rift, the Wardens have limited access to the Imperium’s newest technologies, such as the Mk X power armour and Primaris Marines. They still largely rely on the old Mk III armour, which has been passed down through generations and significantly improved and personalised over the centuries. The Hercynian version of the Mk III, known as the Hercynian Pattern Power Armor, excels in defensive capabilities, situational awareness, sturdiness, and ease of maintenance and repair.

The Terminator company Artos employ heavily modified Tartaros Terminator armour, the Scrios Pattern Terminator Armour, which have been enhanced with additional armour plating, power shields, power halberds and swords, double Storm Bolters and assault cannons. The Artos Company is the only company that employs mighty Dreadnoughts in their ranks, as only their armoury has the necessary Eolas Tech Marines and members of the Adeptus Mechanicus to care for these machines of war.

The lack of mass production has led the Chapter to heavily rely on close combat weapons, such as power swords, polearms, and power shields, resulting in a more defensive overall strategy. The first and second companies are heavily armoured, specializing in 'heavy offensive' and 'heavy defensive' roles, respectively. Each Fioreann (squad) is composed of close quarter Astartes equipped with pole arms, swords and shields and with a bolt pistol as a secondary weapon and Space Marines armed with standard bolters, bolt pistols, combat knives and Hercynian shields for fire support and protection.

Despite their focus on defence, the Wardens of Hercynia have also developed significant long-range and highly accurate shooting capabilities. This stems from their limited production capacity for bolter rounds, forcing them to make each shot count rather than producing high volumes of suppressive fire. The third and fourth companies focus more on reconnaissance and marksmanship.

The fifth company is the only one that emphasizes mechanized mobility, primarily using Land Raider Proteus tank to quickly reinforce defensive positions and secure supply routes. The Wardens completely lack aerial combat and reconnaissance capabilities, which are largely unnecessary due to the moon’s dense vegetation and frequently cloudy or foggy weather.

1.6 Fortress-Monastery of Dún Láidreach

The largest part of the Wardens’s forces is located at the ancient fortress of Dún Láidreach, where also the Cruinn resides and all the important decisions are made. However, the Wardens regularly send out diplomatic Fioreann (squads) in order to communicate and, if necessary, enforce the will of the Cruinn and in turn also stay on contact with the various governments of the settlements and cities. 

Dún Láidreach was once built as a garrison of the Dark Angels and has then since been extended and built into an almost impenetrable fortress situated in the mountain range of Cairn. As the fortress is largely built into the mountain, the outside offers very little information on its exact location and size. A variety of well-hidden and highly guarded access points guarantee supplies and troop movements. Should an access point be compromised, it can be sealed permanently, immediately and effectively. Heavy defensive positions are built into the steep rockface, which makes every attack on the fortress a costly endeavour. 

The fortress itself consists of a large number of halls, five company armouries managed by Eolas Tech-Marines,  the main, sacred Mhùir with the Crann Laochra where Draidheach reside, the archive and library of the Wardens, various defensive structures, such as gun positions, cannons, bottlenecks, kill boxes and walls, administrative facilities, canteens, training grounds and individual cells for the Astartes and, if necessary, for the Astra Militarum (when deployed on Hercynia) and the civilian population in the vicinity of Cairn in case of a siege.

1.7 Recruitment

Recruiting Wardens is a task that is neither fast nor easy for the Chapter, as potential aspirants are hard to find on Hercynia with its limited population. Therefore, aspirants are also collected in the surrounding system. An aspirant has to pass rigorous physical and mental examination by the Draidheach and is trained by both Astartes and Draidheach for up to sixteen hours a day. Training includes close quarter combat, ranged weapons, siege and defensive tactics, reconnaissance, evasion, retrieving objects from guarded places and others. Should an aspirant fail a task given, he gets a second chance. However, after the second failure the aspirant has forfeit his chance to become an Astartes and will serve the chapter in logistical and organizational matters, such as the armoury or personal squires for higher ranking Astartes. They might also be called upon as a last measure of defence, should the Fortress-Monastery be under attack. 

Gene-seed implementations are a serious risk for aspirants and are therefore carried out under the watchful eye of Draidheach, Apothecaries and dedicated medical staff in Dún Láidreach. As aspirants are a rare good, they are treated very carefully. Only if the body of an aspirant fails completely during the implementation are they turned into mindless servitors. 

Neophytes are attached to already existing squads where they learn the craft of the Astartes first hand. Each Space Marine of a squad is responsible for teaching and mentoring certain aspects and duties of the neophytes. This way it is ensured that everything of value is learned and the personal experiences in the field additionally form the aspiring Astartes into an individual warrior of the highest quality. Should a neophyte continuously fail in their ascension into a battle brother, they get demoted to being a serf in the fortress and his gene-seed is removed from his body, if possible or made dysfunctional. 

A neophyte’s full ascension into a battle brother is completed when the fitting armour is made ready in the armoury and the Fioreann (squad) has anonymously agreed that he is ready to become a full-fledged Astartes. Upon the completion of the training, the Astartes receives his personal armour and weapons in an ancient ritual in the sacred grove, the Mhùir, and pledges his life and servitude to the Wardens. 

2. Chapter Culture

2.1 Chapter Symbolism 


The symbol of the Wardens represents the imperial Aquila and the wings of their Legion of origin, the Dark Angels, and the spearhead symbolizes the will to defeat the enemy with resolve, precision and efficiency. The red background refers to the blood that the Wardens have spilt and continue to spill defending the Imperium and the bare ceramite steel of the armour shows their resolve and steadfastness. 

As the Wardens isolate themselves and only interact with the rest of the Imperium if they need to, they do not rely honorary markings or open ornamentation. Exceptions are the flamed pauldron and shields of the captains and the red helmet markings of the Ceannaire (squad leaders). As each armour is passed down from generation to generation and the loadout of each Astartes is individual, the Wardens recognize each other by their armour and equipment of choice. 



2.2 Notable Figures

Eanraig of Guidunach

He was the first chapter master of the Wardens. However, after having personally witnessed the Horus Heresy and the betrayal of Luther, he was uneasy with an individual Astartes having the power of a chapter master and introduced the concept of the Cruinn. Eanraig voluntarily forfeit his authority as a chapter master although he was then voted first Toiseach and led his chapter to many victories before falling in the Forgotten Wars side by side with the entire chapter of the Lions Sable. The Wardens almost lost their entire first company that day. Although the Forgotten Wars have been almost but erased from the annals of history by the Dark Angels, the sacrifice and bravery of Eanraig is remembered to this day. 

Adrianos of Torgenn, acting Toiseach, captain of the second company Torcos: 

 A strategic and tactical genius and fearless leader, Adrianos of Torgenn embodies the ideals of the ancient warrior spirits of Hercynia. His leadership has seen the chapter through countless battles and crises over the last twenty years. He is a man of great charisma but few words and chooses to lead the Wardens by example rather than words. Although a superb sword- and spearman, his main talents lie in cautious strategic and tactical decisions, which may not be spectacular, but are effective, usually victorious and prevent unnecessary losses. 

Arnos of Solthum, captain of the first company Artos: 

A veteran of many conflicts, Arnos of Solthum has proven his mettle in many battles. As the captain of the Terminators, he is known for his fearlessness and ferocity in battle. He always leads his men into battle from the front and confronts enemies head-on. His more confrontational nature also applies to interaction with individuals with a different opinion. However, Adrianos of Torgenn usually manages to calm his best friend down quickly and relies on Arnos’ fire and lack of fear. 

Victros of Iolair, captain of the third company Eracos: 

As the captain responsible for reconnaissance, Victros of Iolair is known for his methodological and rational approach to battle. His attention to detail, quick and analytical thinking are indispensable skills for the Wardens. He is a master of camouflage and was once able to remain hidden in a camp full of Ork forces for two weeks while relaying vital information on the enemy forces. Some say that his relentlessness and skill and were the main reasons the Wardens were able to claim victory at the battle of Moargart. 

Ullanos of Nathair, captain of the fourth company Neidyr: 

The long-range shooting skills of Ullanos of Nathair are unmatched as are his words in banter and quick wit, which often leads to verbal confrontations with Arnos of Solthum and his temper. However, those confrontations largely remain friendly in nature. Ullanos shooting skills were another deciding factor in the Battle of Moargart, as he was able to dispense of several high ranking Ork bosses, Weird Boys and Ork Mechs, severely damaging the enemy’s morale and command structure.

Guairneán of Turtach, captain of the fifth company Ekos: 

Guairneán of Turtach’s history of valour is a long a revered one. His ability to keep calm and rational decisions in even the most desperate situations and lead his Astartes in such a way that they have often managed to do the impossible. At the battle of Moargart, Guairneán managed to resupply the first company’s Terminators under the heaviest of fire and he personally saved Arnos of Solthum’s life which allowed the first and second company to break through the lines of the advancing in Orks and splinter the enemy spearhead. 

Aosmhor of Mathain, Venerable Dreadnought of the first company Artos:  

Aosmhor of Mathain was once a revered captain of the Artos Company, known for his valor and tactical brilliance in countless battles. During a fierce engagement against a Chaos incursion on the moon of Hercynia, Aosmhor led a daring assault to reclaim a vital stronghold. Despite his strategic acumen, he was gravely wounded. His injuries were so severe that he was interred within a Dreadnought sarcophagus to preserve his life and continue his service to the Chapter. As a Dreadnought, he has become a living legend and the longest serving warrior among the Wardens of Hercynia. His wisdom and experience are invaluable to the Cruinn, the governing council of the Chapter. He often serves as an advisor to the captains and the Mistress of the Forge, providing insights drawn from centuries of warfare. His presence on the battlefield is both an inspiration to his allies and a terror to his foes. 

Brianna, Mistress of the Forge: 

A master craftswoman, engineer and headmistress of the Forges of Thunos,  Brianna oversees the chapter's armoury and forge and ensures that their weapons and armour are always in peak condition. Although not part of the Chapter as such, the words and opinion of the Mistress carry great weight, and she is also part of the Cruinn. However, since she is not a captain of a company and Astartes, she cannot become  Toiseach

2.3 Notable Campaings

Battle of Moargart 

The Wardens of Hercynia made their name during the defense of Moargart Prime, where they held off a Ork Waaagh. Their disciplined formations and strategic use of terrain turned the tide of battle. After extensive reconnaissance by Eracs company, the enemy’s weaknesses were discovered and many Ork leaders and key assets fell to Neidyr’s long range fire, the first and second company managed to break the Ork lines under heavy fire and decide the battle in favour of the Wardens. Many a song of the mighty deeds of that day are still sung in the halls.


The Cleansing of the Darkwood after the 13th Black Crusade

On their home moon of Hercynia, the chapter fought a brutal campaign against a Chaos incursion and their daemonic allies during the 13th Black Crusade, purging the taint from their sacred forests after months of heavy fighting. The Forces of Chaos were all but annihilated during that campaign, but it cost the Wardens dearly, losing a quarter of all settlements, mainly in the northern hemisphere and almost a third of all Astartes. Since then, the Chapter has been rebuilding its forces, albeit it being a very slow process.



2.4 Relations to Human Population

 The organization of the civilian population varies widely, ranging from largely democratic settlements to chieftains, autocratic leaders, and feudal structures. However, in matters of conflict, unrest and Imperial matters, the Cruinn of the Wardens has the authority, and its words must be heeded. 

The Wardens do not treat the human population unnecessarily cruel, although they are well aware of their superiority and position of authority. However, they are also keenly aware of the fact that they need the population for food and production and try to have a pragmatic relationship with the populace. This is extended to their use of serfs and servitors. 

2.5 Chapter Beliefs and relation to Imperial forces 

 The Wardens of Hercynia hold a deep reverence for their ancestral spirits and the ancient forests of their home. Their beliefs are emphasizing a strong connection to nature and the spiritual world. They believe that the spirits of their fallen brothers and the ancient guardians of the forest watch over them and guide them in battle. This belief is reflected in their rituals and traditions, which honour the memory of their ancestors and the natural world and are reinforced by their use of mycelium as a means of communication. 

The Wardens recognize the Emperor as the natural leader of mankind and are well-aware of his immense psychic powers and his connection to the Warp, but refuse to worship him as a god, which puts them at odds with large parts of the Imperium and the Inquisition. The Wardens still defend the Imperial Truth rather than the Imperial Creed. Towards other Imperial forces and agents their greeting remains ‘The Emperor protects’. However, claiming the Imperial Truth openly and refuse the Imperial Creed would almost certainly result in them being branded as heretics and placed at the mercy of much larger and stronger chapters such as the Black Templars, so they keep their beliefs to themselves. Still, over time other imperial factions and Astartes chapters have become suspicious of the Wardens faith in the Emperor as a god, but since the Wardens have proven their loyalty beyond any doubt in many battles, the matter usually does not get discussed between the Wardens and others. 

The Wardens connection to the Warp is a weak one at best and they have never seen the use in librarians and are generally suspicious of psykers and their latent powers and they do not employ psykers, librarians or astropaths in their ranks. When fighting with chapters who have a lot of psykers in their ranks, such as the Ultramarines, the Wardens try to minimize their contact with these individuals and generally keep their distance. The Wardens also boast a high resilience to psychic powers and attacks, although they are not invulnerable. On the other hand, their connection the world spirit is a strong one and mainly maintained by the Draidheach and it actively influences their belief in victory, their resilience and will to endure. 

Although the Wardens have Tech Priests of the Adeptus Mechanicus in their ranks, who care for their armouries, dreadnoughts and vehicles and work in their forges, they are suspicious of replacing the flesh with mechanical augmentation, because in their belief only a body made of flesh and bones can decide in a human manner and connect to the spirits. However, if gravely wounded, they are known to replace missing limbs with mechanical ones, but never parts of the body that would result in a lessened humanity. 

The Astra Militarum holds no special place in the hearts of the Wardens, as it is seen as a necessity for the Imperium to survive, but also as an administrative and inhumane colossus that stands at odds with the sleek command structure and shallow hierarchy of the Wardens and their cautious approach to risk and avoidance of unnecessary casualties. 

Servig in the Deathwatch is something that not many Wardens have been honoured to do, which is due to the Imperium’s relative lack of knowledge about the existence of the Wardens, but there are Wardens who have served as Blackshields. After their service as Blackshields, these Astartes have brought back certain rituals and methods that have become quite popular among the Chapter, such as attaching weapons with chains to their armour, as only a warrior with a weapon can fight effectively. This has been reinforced by the fact that many of the Warden’s weapons are ancient and are often considered holy relics. 

 

2.6 Rituals and Practices

Sacred Groves
The Wardens maintain sacred groves on Hercynia called Mhùir, where they meditate and commune with the spirits. These groves are considered holy ground and are fiercely protected and are also used to bury their most revered fallen warriors so that they can join the spirits. The most sacred Mhùir is located in the Fortress of Dún Láidreach and at its centre is the Crann Laochra, the Tree of the Warrior Spirit 

Rituals
The chapter's Chaplains, known as Draidheach, perform ancient rituals to honour the spirits and seek their guidance. These rituals often involve offerings of sacred herbs and the lighting of ceremonial fires. These rituals usually take place in the sacred groves. The Wardens are known to seek guidance of the spirits in the groves before deploying and writing their oaths unto sacred parchment and attaching them to their armour, similar to the purity rolls of other chapters.

Totem Animals
Each company within the chapter is associated with a totem animal, a Samhail, believed to embody the qualities of the warriors. These animals include the bear, the boar, the horse and the eagle and these are also the symbolic animals of each of the companies.

Seasonal Festivals
The chapter celebrates seasonal festivals that mark the changing of the seasons and honour the cycles of nature. These festivals include feasts, competitive games and combat, and ceremonial hunts.



2.7 The Wardens and Chaos

 

The Wardens are often seen as steadfast, loyal and generally not prone for falling into Chaos’s hands. However, just as their gene fathers the Dark Angels, the Wardens’ resolve has been tested many times and during the 13th Black Crusade they became dangerously close to falling into Chaos and following Abaddon and Chaos Undivided. In the early stages of the battles in the Darkwood, Abaddon’s general sent several envoys to the Wardens’ position, threatening them with outright annihilation, should they not join the dark cause and the Black Crusade. In order to further pressure the Wardens, they sacrificed a previously captured squad of Astartes of Eracos Company (reconnaissance) to the Chaos Gods in front of the whole chapter. 

In addition, enemy spies and seditionists managed to turn a Draidheach, Brathadair of Nethos, to the forces of Chaos. Over the next weeks, Brathadair started to sow the seeds of doubt and sedition in the hearts of some Astartes, leading to the murder of a Torcos Cennaire and the defection of several squads of Torcos, Eracos and Ekos company, severely weakening the defences and almost allowing the Chaos troops to break through. The betrayal was discovered in the last minute by another Draidheach and the defeat could be averted. The traitor Brathadair of Nethos was personally killed by Adrianos of Torgenn. Most traitors found death on the battlefield, but some managed to escape and are now rogue and are still in hiding in the wilderness of Hercynia, terrorising the population and some might have left the planet and joined the Chaos forces. The exact number of these Nethites is unknown. 

A Nethite